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X-machine is a theoretical model used in the field of computer science, specifically in the study of formal languages and automata theory. It was introduced by computer scientist Egon Börger as a formalization intended to bridge the gap between high-level programming languages and low-level computational models like Turing machines. An X-machine is characterized by its ability to represent state transitions using a set of rules that define how it processes input and changes state based on that input.

Ancestors (6)

  1. Models of computation
  2. Mathematical modeling
  3. Applied mathematics
  4. Fields of mathematics
  5. Mathematics
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