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"Snake-in-the-box" is a combinatorial game or puzzle that involves placing a sequence of elements (often represented as "snakes") into a confined space (the "box") according to certain rules. The objective is typically to maximize the number of elements placed or to achieve a specific arrangement without violating the established constraints. The term can also refer to specific mathematical or graph-theoretic concepts.

Ancestors (6)

  1. Error detection and correction
  2. Algorithms
  3. Applied mathematics
  4. Fields of mathematics
  5. Mathematics
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