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The Möller–Trumbore intersection algorithm is a well-known method in computer graphics and computational geometry for determining whether a ray intersects a triangle in three-dimensional space. This algorithm is notable for its efficiency and simplicity and is often used in ray tracing applications and 3D rendering.

Ancestors (6)

  1. Geometric intersection
  2. Linear algebra
  3. Algebra
  4. Fields of mathematics
  5. Mathematics
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