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Minimax is a decision-making algorithm often used in game theory, artificial intelligence, and computer science for minimizing the possible loss for a worst-case scenario while maximizing potential gain. It is primarily applied in two-player games, such as chess or tic-tac-toe, where one player seeks to maximize their score (the maximizing player) and the other to minimize the score of the opponent (the minimizing player). ### The Core Concepts of Minimax 1.

Ancestors (6)

  1. Graph algorithms
  2. Algorithms
  3. Applied mathematics
  4. Fields of mathematics
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