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"Human versus computer matches" typically refer to competitions where a human player competes against a computer program or artificial intelligence (AI) in various games or tasks. These matches can occur in several domains, particularly in strategic games, problem-solving, and decision-making contexts. Here are a few notable examples: 1. **Chess**: The most famous example is when IBM's Deep Blue defeated the reigning world chess champion, Garry Kasparov, in 1997.

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  1. Game artificial intelligence
  2. Game theory
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