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Game design
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179
Table of contents
179
1. Game designers
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Game design
9
1.1. Board game designers
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Game designers
1.2. Game designers by nationality
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Game designers
1.3. Games by designer
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Game designers
1.4. Pinball game designers
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Game designers
1.5. Puzzle designers
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Game designers
1.6. Role-playing game designers
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Game designers
1.7. Video game designers
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Game designers
1.8. David Banner (game designer)
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Game designers
1.9. List of game designers
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Game designers
2. Video game design
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Game design
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2.1. Game accessibility
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Video game design
2.2. Video game graphics
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Video game design
2.3. 3D modeling
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Video game design
2.4. Adaptive music
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Video game design
2.5. Bushnell's Law
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Video game design
2.6. CG artist
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Video game design
2.7. Chris Crawford on Game Design
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Video game design
2.8. Context-sensitive user interface
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Video game design
2.9. Cutscene
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Video game design
2.10. Destructible environment
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Video game design
2.11. Environment artist
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Video game design
2.12. Game Design Workshop
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Video game design
2.13. Game art design
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Video game design
2.14. Game design document
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Video game design
2.15. Game feel
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Video game design
2.16. Gold sink
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Video game design
2.17. HUD (video games)
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Video game design
2.18. Halcyon Days (book)
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Video game design
2.19. Hexany Audio
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Video game design
2.20. Input lag
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Video game design
2.21. Interactive storytelling
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Video game design
2.22. Invisible wall
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Video game design
2.23. Level (video games)
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Video game design
2.24. Lightmap
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Video game design
2.25. List of books about video games
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Video game design
2.26. Loading screen
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Video game design
2.27. Ludonarrative dissonance
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Video game design
2.28. Matchmaking (video games)
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Video game design
2.29. Narrative designer
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Video game design
2.30. Narrative of video games
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Video game design
2.31. New York Game Awards
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Video game design
2.32. Open world
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Video game design
2.33. Parallax scrolling
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Video game design
2.34. Pre-rendering
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Video game design
2.35. QA & UX Manager
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Video game design
2.36. Replay value
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Video game design
2.37. Scripted sequence
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Video game design
2.38. Scrolling
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Video game design
2.39. Skybox (video games)
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Video game design
2.40. Sprite (computer graphics)
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Video game design
2.41. The Art of Computer Game Design
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Video game design
2.42. Tutorial (video games)
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Video game design
2.43. User-generated content
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Video game design
2.44. Video game monetization
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Video game design
2.45. Video game music
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Video game design
2.46. Video game writing
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Video game design
2.47. Warp (video games)
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Video game design
3. Video game gameplay
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Game design
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3.1. Cellular automata in computer games
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Video game gameplay
3.2. Cheating in video games
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Video game gameplay
3.3. Cooperative video games
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Video game gameplay
3.4. First-person video games
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Video game gameplay
3.5. Gameplay of specific video games
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Video game gameplay
3.6. Interactive narrative
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Video game gameplay
3.7. Multiplayer and single-player video games
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Video game gameplay
3.8. Multiplayer video games
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Video game gameplay
3.9. Online video game services
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Video game gameplay
3.10. Player progress tracking in video games
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Video game gameplay
3.11. Single-player video games
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Video game gameplay
3.12. Video game control methods
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Video game gameplay
3.13. Video game gameplay stubs
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Video game gameplay
3.14. Video game glitches
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Video game gameplay
3.15. Video game terminology
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Video game gameplay
3.16. Video games with AI-versus-AI modes
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Video game gameplay
3.17. Video games with user-generated gameplay content
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Video game gameplay
3.18. Advance And Secure
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Video game gameplay
3.19. Archaeogaming
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Video game gameplay
3.20. Be A Pro Mode
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Video game gameplay
3.21. Bonus stage
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Video game gameplay
3.22. Build order
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Video game gameplay
3.23. Buy-to-play
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Video game gameplay
3.24. Capture the flag
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Video game gameplay
3.25. Character creation
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Video game gameplay
3.26. Community-controlled game
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Video game gameplay
3.27. Console (computer games)
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Video game gameplay
3.28. Cooperative video game
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Video game gameplay
3.29. Critical hit
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Video game gameplay
3.30. Deathmatch (video games)
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Video game gameplay
3.31. Dialogue tree
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Video game gameplay
3.32. Drunk or Dead
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Video game gameplay
3.33. Elemental tetrad
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Video game gameplay
3.34. Fast travel
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Video game gameplay
3.35. Fog of war
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Video game gameplay
3.36. Free-to-play
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Video game gameplay
3.37. Game over
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Video game gameplay
3.38. Game replay
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Video game gameplay
3.39. Griefer
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Video game gameplay
3.40. Hack and slash
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Video game gameplay
3.41. Hitscan
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Video game gameplay
3.42. Hotseat (multiplayer mode)
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Video game gameplay
3.43. Instance dungeon
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Video game gameplay
3.44. Kill stealing
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Video game gameplay
3.45. King of the hill (game)
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Video game gameplay
3.46. LAN party
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Video game gameplay
3.47. Laser fence
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Video game gameplay
3.48. List of cooperative video games
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Video game gameplay
3.49. Longplay (video games)
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Video game gameplay
3.50. Loot (video games)
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Video game gameplay
3.51. Micromanagement (gameplay)
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Video game gameplay
3.52. Mini-map
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Video game gameplay
3.53. Minigame
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Video game gameplay
3.54. Multiplayer video game
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Video game gameplay
3.55. New Game Plus
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Video game gameplay
3.56. Nonlinear gameplay
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Video game gameplay
3.57. Online console gaming
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Video game gameplay
3.58. Overworld
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Video game gameplay
3.59. Persistent world
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Video game gameplay
3.60. Player character
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Video game gameplay
3.61. Player versus environment
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Video game gameplay
3.62. Player versus player
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Video game gameplay
3.63. Powergaming
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Video game gameplay
3.64. Quake done Quick
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Video game gameplay
3.65. Quick time event
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Video game gameplay
3.66. Random encounter
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Video game gameplay
3.67. Random map
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Video game gameplay
3.68. Rank up
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Video game gameplay
3.69. Replay review
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Video game gameplay
3.70. Rocket jumping
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Video game gameplay
3.71. Sandbox game
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Video game gameplay
3.72. Saved game
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Video game gameplay
3.73. Second screen
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Video game gameplay
3.74. Side-scrolling video game
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Video game gameplay
3.75. Single-player video game
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Video game gameplay
3.76. Six degrees of freedom
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Video game gameplay
3.77. Sound test
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Video game gameplay
3.78. Speedrunning
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Video game gameplay
3.79. Survival mode
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Video game gameplay
3.80. Time sink
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Video game gameplay
3.81. Time trial
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Video game gameplay
3.82. Timekeeping in games
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Video game gameplay
3.83. Tool-assisted speedrun
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Video game gameplay
3.84. Toys-to-life
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Video game gameplay
3.85. Twinking
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Video game gameplay
3.86. Twitch gameplay
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Video game gameplay
3.87. Types of fiction with multiple endings
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Video game gameplay
3.88. VTime XR
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Video game gameplay
3.89. Vertically scrolling video game
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Video game gameplay
3.90. Video Game Masters Tournament
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Video game gameplay
3.91. Video game bot
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Video game gameplay
3.92. Video game walkthrough
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Video game gameplay
3.93. Virtual world
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Video game gameplay
3.94. Wraparound (video games)
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Video game gameplay
4. Affinity space
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Game design
5. Always-on DRM
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Game design
6. Dynamic game difficulty balancing
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Game design
7. Emergent gameplay
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Game design
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7.1. Life simulation games
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Emergent gameplay
7.2. Blocksworld
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Emergent gameplay
7.3. Dragon kill points
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Emergent gameplay
7.4. Game Genie
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Emergent gameplay
7.5. Machinima
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Emergent gameplay
7.6. MissingNo.
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Emergent gameplay
7.7. Sequence breaking
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Emergent gameplay
7.8. Virtual crime
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Emergent gameplay
7.9. Virtual economy
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Emergent gameplay
8. Game balance
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Game design
9. Game mechanics
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Game design
10. Gameplay
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Game design
11. House rule
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Game design
12. Impulse-based turn system
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Game design
13. Kingmaker scenario
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Game design
14. Lame duck (game design)
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Game design
15. Loot box
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Game design
16. Lusory attitude
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Game design
17. MDA framework
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Game design
18. Popping (computer graphics)
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Game design
19. Procedural rhetoric
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Game design
20. Technology tree
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Game design
Ancestors
Game theory
Fields of mathematics
Mathematics
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