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The Brooks–Iyengar algorithm is a method used in the field of computer graphics, particularly for rendering scenes and managing visibility in 3D environments. It is specifically designed for the sorting of polygonal meshes, which is a common task in rendering 3D graphics to ensure correct visibility and depth rendering. The algorithm works by leveraging spatial data structures and uses a combination of techniques to efficiently determine the order in which polygons should be rendered.

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  1. Theory of computation
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