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Bresenham's line algorithm is an efficient algorithm used in computer graphics to determine which points in a grid or raster display should be plotted in order to form a straight line between two given points. It was developed by Jack Bresenham in 1962 and is particularly valued for being a simple, integer-based algorithm that runs quickly and does not require floating-point arithmetic.

Ancestors (6)

  1. Digital geometry
  2. Discrete geometry
  3. Discrete mathematics
  4. Fields of mathematics
  5. Mathematics
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