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In computer animation, an "armature" refers to a skeletal structure that serves as the framework or support for animating a character or object. This structure is essential for rigging, which is the process of creating a digital skeleton that allows for the manipulation and transformation of 3D models. The armature typically consists of bones and joints that define how different parts of an object, such as a character's limbs or facial features, can move in relation to one another.

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